Lord of the rings online captain guide

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Your turn ends when you die (or when you choose to advance time at a fast travel location). On your turn, you kill a bunch of the captains in an area’s orc army ranks. Think of the Nemesis System as your opponent’s turn in a board game. This whole system of procedurally-generated enemies, their hierarchy and the machinations therein is called the Nemesis System.

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Captains are a far more serious enemy, so we’ll give them their own section below. If a grunt manages to kill you, however, he’ll get a promotion to captain, gain some experience and level up on his own. Sure, some of them get shields or javelins, but they’re still all low-level and (relatively) weak. The Nemesis Systemįor all their individuality, your enemies - the orcs, at least - still fall into those two categories of leaders (captains) and lackeys (grunts). This is not only what makes them such lovable characters (which we mentioned in our review), but it also becomes a behind-the-scenes soap opera that makes every game of Shadow of War you play unique. They’re unique, procedurally generated individuals.

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In both of the Middle-earth games, enemies are not permanently confined to their roles as either leaders or lackeys. And one of the coolest mechanics is the Nemesis System.

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Middle-earth: Shadow of War is built on a lot of the same mechanics as it’s predecessor.